this post was submitted on 15 Aug 2023
157 points (96.4% liked)
Patient Gamers
11318 readers
142 users here now
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
^(placeholder)^
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
You mean, grinding on mobs won't give me meaningful xp? So it's the bosses that I need to kill.
Nah. There's a middleground of things worth your time, that you can discover fairly easily.
When you're getting 50 runes per enemy and you need 5,000 to level, run past em because you'll soon find enemies that net you 2000 runes per kill. If you find an enemy that gives good runes, then consider grinding killing it.
Bosses give decent runes, but I don't think they'll float ya (and I hate that git gud shit. I suck bad and only barely squeaked by a win by getting absurdly overleveled with an OP weapon).
thanks for the tip! at least now I have a goal that's not story dependent. I can get by that, setting a small goal for my limited time. and I believe achieving that personal goal will give me more satisfaction than finishing a part of a story in one run. because I expect to drag this game out as long as I can.
I'm not young anymore where finishing as many games as possible is the goal, I'm an old gamer where enjoyment of even a few intervals of play is sufficient.
Each enemy gives you a set amount of runes (souls) that you can use to level up, harder enemies give more.