this post was submitted on 08 Aug 2023
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What is zoomer bait crap?
One of the worst most infuriating games I played the last 2 years is one of the biggest hits of that period : elden ring.
What a total pile of horse shit that is. Nothing is explained, it's just a pile of numbers called stats. What they do? Fuck you. Where do I have to go? Fuck you. How do I win from this and that boss? Fuck you. Total unplayable garbage.
Untill you give in and open one of the fan made guides. Then it all comes together. Then it makes sense. But the game doesn't explain shit. From software couldn't be bothered.
With a guide it's one of the most fun games. Left on its own, without any sort of explanation it's garbage.
And don't get me started on diablo 4, what a load of house crap is that. It's so very boring. Again nothing is explained because fuck you, blizzivision just wants your money. But here it doesn't matter because you're so very overpowered on level 1/2 you can win anything and everything. Want it less easy? Fuck you, first complete the campaign. Then you can do it again and again.
From my pov old school Zoomer shit is where its at. This modern bullshit is just that: bullshit.
I mean, the stuff with Elden Ring is on purpose. There are a lot of gamers who like when a game let's them figure that stuff out. I get why it's not your style of game, but you're acting like it's laziness or bad game design when it's entirely intentional and absolutely has an audience. Fromsoft made it for that specific audience.
I don't think I can agree with you here. Elden ring, for all of its flaws, is one of the last true honest to God video games you can buy recently. For $60 you get a complete, no microtransaction, no battle pass, no cosmetics, whole, playable game.
There aren't pieces taken out and sold back to you one item at a time like Sims 4. You don't have to buy the horse dlc or spend money to get the magic battle pass. It wasn't a completely buggy mess from the start like no man's sky or cyberpunk 2077. There's no integrated battle pass designed to suck your wallet and your soul dry like in Overwatch 2 or COD. There's no cosmetics to make you look like SpongeBob SquarePants or any other fictional character like in Fortnite and countless other games. This is a game that knows what it is and doesn't try and bait you into playing it like the others.
Sure it's difficulty is hard and it doesn't hand hold you but it certainly doesn't require you to use the wiki. Don't get me wrong your experience WILL be better with it but one of the big marketing points was the sites of grace pointing you where to go. The game actually goes through some trouble to make sure you understand what it is when you get to the round table hold. Gameplay mechanics are also explained in the inventory under the info items tab. But by and large you're supposed to learn through doing here.
Largely I agree that recent games are more slot machines with collectable crap tacked on but Elden Ring is not an example of a zoomer game. Hard? Sure. Garbage? Not on your life.
Not having MTX doesn't make a game immediately good.
I agree with both you and the person you replied to, but, while the story definitely isn't barebones, it's explained like shit. It's a caveat of souls games, but that doesn't make it okay, it makes it inaccessible to people who haven't played a souls game before.
Elden Ring was a lot of people's first fromsoft game, and from what I understand you'll get about 80% of the story and world building through watching YouTube videos. Yeah, I'm sure there's characters in the game that give a little backstory here and there, and I'm sure there's descriptions of the world through items and such, but there's "giving the player the freedom to figure it out, and not holding their hand", and "fuck it this dude you might never meet in the game has an incredibly important piece of information, you'll only realize after you Google 'what am I missing about this game'" and Elden Ring falla under the second category.
A story as complex and in depth as Elden Ring's deserves to be explained better, in game.
Still not a Zoomer game. I think it's just in a weird spot where it's catering to a very specific audience so it's much harder to become a fan of when put up against other games of it's caliber
I don't like the sims games or their business model. But saying that they cut content to release as DLC is a bit overboard.
The game is very different to what it was at release. Releasing all that extra content for free wouldn't make a lot of sense when a lot of people have spent a lot of years creating it.
Now, the amount of DLC Is insane. All the packs are stupid.
It should just be big DLCs and no small shitty clothes or animal packs or whatever.
Paradox games are a bit like that too, but imo they are more reasonable since you don't need DLC and they release free updates with a few new features as well as paid DLCs.
I'll agree that Diablo is just more of the same 2013+ version of the gaming market, the kind that leaned heavily toward monetization with zero competition to improve game loops or increase depth.
That being said, back in the day you didn't have a mini map and a compass to point you to every single place on your Ubisoft fetch quest open world "chore list disguised as a videogame" nonsense. You had to figure out the game and read the manual, etc.
Elden Ring is meant to be "Hey, we know you're sick of playing the 593857th reskin of Assassin's Division: Ghost Cry, try out something that respects your intelligence."
It makes a lot more sense if you have the context from the Soulsborne games. The series started much simpler, with (mostly) linear progression, fewer weapons/abilities, and shorter "quests." Part of the appeal of those games was the mystery, and the community that grew around solving the unexplained quests/mechanics/lore. The games were shorter, and the maps smaller, so it was easier to explore on your own.
Then with Elden Ring, it just exploded with content, built around the same game play mechanics. For veteran Soulsborne players, it plays like the next title in the series. The only really novel mechanics are the open world and spirit ashes. The downside is (at least for me), the world is so large that it's a chore to explore everything. I finished my first play through and lost the will to start a +1 game. In contrast to Dark Souls 3, where I completed at least 6 play throughs.
But if you don't have that context...yeah i'd imagine Elden Ring is overwhelming in its complexity and scale. Trying to figure out Soulsborne mechanics and navigate this giant world with little direction sounds daunting. Pitting you against the grafted scion to die immediately, and right after putting the tree sentinel in your way, was a confusing way to start the game, even for me.
Then certainly please don’t play Tunic. This game does not explain anything whatsoever.
"actual games"
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