this post was submitted on 15 May 2025
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Hey Dungeoneers, v3.1 is ready for beta, just in time to meet the estimate I gave (for once)!

In this blog post I'm going to go over what's coming in v3.1! This update has a a mini Warrior rework, some new rooms in the dungeon, a new trinket, and an assortment of other changes and additions.

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[–] [email protected] 2 points 1 week ago (3 children)

The Cleric's supreme flexibility is great for experienced players who play lots of challenges, but that isn't what the game is balanced around. At the more moderate levels of play having a super flexible holy tome just isn't as good as 'gets shielding for free' or 'can turn invisible at will'

As for hermit crabs, they aren't as fast, so I expect feelings on them will be mixed. They trade the crab's signature opressive offensive trait for a lot more defense.

As for the favourite ferret, it's a reference to something, the rest you'll have to figure out yourself =).

[–] [email protected] 2 points 1 week ago (2 children)

I understand the buffs are to counteract the data on overall player win rate. In short, I believe balancing the potential is better for the long-term. But I get for the shorter, or at least current term, bridging and balancing may be better.

[–] [email protected] 3 points 1 week ago (1 children)

'potential' is very hard to measure unfortunately, and experienced players tend to be passionately and vehemently wrong about certain things when it comes to game balance. It's worth noting that I can filter my balance data for only highly experienced players E.g. only players with a 1/3/6+ chal win), and the proportional power stays consistent until I start to get to the point where there are too few players for the data to be meaningful.

Right now I'm trying to balance the Cleric vs. the Duelist when she was released for about this long. the Cleric is doing much better overall, and so gets milder buffs, but if the Duelist's balance history is any indication time will only increase the winrate marginally.

[–] [email protected] 2 points 1 week ago

I think I agree with sirxdaemon that the cleric is getting too strong, it's starting to powercreep even the rogue. Though I personally don't mind it as there's finally more good options with high challenges. Having said that, I think data can be manipulated (losing is very easy to do in the hundreds), as I've seen some select few people online who are forceful about wanting the cleric to be the strongest.

Really loving the rare enemies btw! I hope there will be new common enemies or minibosses in the future to freshen up the game, as rares are difficult to find. Interactable torches and breakable barrels will also be wonderful as it adds strategy.