this post was submitted on 12 May 2025
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Ah Tim, here we go with the "look how brutally honest we are" schtick. Yeah gamers dislike the launcher, but it's not even about that; it's about your business practices. Did you forget the part where you took the worst pages from the Xbox/Playstation book and tried to build an exclusivity platform on PC? Trying to buy devs with massive handouts and buy users with free games? We remember, Tim. We remember the Metro Exodus launch and the rest. Personally I can't do much more than to deny you every single cent I can, but please be assured I'll be doing that, and I'm pretty sure I'm not alone. I don't even have an account with you to pick up free games because that'd be one more account that legitimizes your shitty platform. Go bankrupt at your earliest convenience please.
I don't share your frustrations. Games like Control, Alan Wake 2, and Ooblets might never have been made without Epic's funding. The Ooblets developer in particular stated that Epic's funding was crucial for their survival. I think exclusivity is a very fair and normal thing to request when funding a game. Valve does it and people are fine with that.
Maybe it's just me but I can't recall any occasion where Valve said "hey devs, here's a pile of money but you're not allowed to sell your game outside Steam", have any examples in mind?
Valve purchased the rights to Counter-Strike in 2000, transitioning it from a community-made mod to a retail product. Similarly, Day of Defeat, initially a third-party Half-Life modification, was acquired by Valve, leading to a standalone retail release in 2003. In the case of Dota, Valve hired the mod’s lead developer and secured the intellectual property rights, culminating in the release of Dota 2 in 2013. These games remain exclusive to Steam.
These are all Valve not selling their own games outside Steam, their own storefront. Does Epic sell Fortnite anywhere else?
Metro Exodus' publisher is Deep Silver. Epic, a storefront, paid through the nose to get exclusivity on distributing someone else's product. At the last minute.
They are not the same.
What is the distinction for the player? Both Counter-Strike and Control were funded by Valve and Epic, respectively. Both ended up with exclusivity. To the player, what different do the intro logos make?
It sounds like you’re trying to win by technicality.