this post was submitted on 07 May 2025
103 points (97.2% liked)

Games

38883 readers
1127 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

Authorized Regular Threads

Related communities

Video games

Generic

Help and suggestions

Platform specific

Game specific

Language specific

Others

PM a mod to add your own

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 28 points 3 weeks ago

LT: I knew pretty early the scope of the universe, the level, and the script, so I made my dream soundtrack. For example, I would take a level and would want to write three environment tracks, two battle themes, and one boss theme. I do that for the whole game and — one by one — I’d write the track for five years until the end.

This is what's so nuts to me about this soundtrack. It's not only quality; it's quantity too. Those who have played the JRPGs that inspired this game know: for the entire game, you get a few regular battle themes, a few boss themes, and a final boss theme. Some of the consensus top soundtracks in the genre aren't this big. Yet this single composer did multiples for each level. Only the biggest projects in the genre get this kind of treatment.

I'm glad Broche gave Testard so much run for this game, and gave him the tools to make it sound great, too.