this post was submitted on 01 May 2025
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I've been playing some games through ScummVM, and there's a cool feature that lets you load the game using whichever graphics mode the software originally supported. It also lets you use shaders to simulate a CRT, because these bare pixels were never meant to be seen with human eyes. I thought it was fun to compare the art from the different versions.

The posted image is from the EGA version

Here is the CGA:

And Here is Hercules(Amber):

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[–] [email protected] 2 points 2 days ago

Oh man, I remember that brief time where games had a "256 color mode."