TF2 Weapon Ideas
A place to discuss Team Fortress 2 weapon stats, game mechanics, and come up with ideas for new weapons.
Rules:
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Posts must be related to classes and weapons only: No gamemode ideas or other content that is not related with weapons.
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Stay on the realm of tf2: No ideas that would be too overpowered or nigh impossible to implement in tf2.
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No NSFW posts: No nsfw posts allowed unless its innuendos for the sake of humor.
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No harrasment: Personal attacks are not allowed. Harsh critique is allowed to some extent, but try to keep it as civil as possible. In the same vein, try to not get offended for receiving critique for your ideas.
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No low effort memes: Meme posts are allowed but need to be an actual weapon with effort placed on it.
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No random weapon generator posts or stealing other people's weapons: low effort ideas are allowed but they must be YOUR idea only.
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Was thinking of trying to create a full on new class called the detective a light class with 125 health and faster than pyro but slower than spy and medic with no mobility options, they are all about providing short range wall hacks to himself and allies with a radar as a secondary weapon, has a pda called detective tools that allows it to hear footsteps better, lets you placed trackers on enemies and allies to know their location and can analize corpses to tell what kill them.
The problem is that he sounds pretty damn situational, great in some situations but pretty underpowered usually.... especially cause I cant think of what weapon to give him besides the spy revolver which wouldnt be very impressive damage....
I want him to be especially good against snipers but I aint sure how to do that.
He dooes at least get a passive ability though: he can see enemies life points just like the spy. With that and his ability to track down enemies he can pick up low health targets and help others pick low health targets.. pretty cool but right now he really isnt that much good at anything else...he needs a change