this post was submitted on 31 Mar 2025
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[–] Madbrad200 21 points 2 days ago (2 children)

because they also wanted a realistic direction, so it was about balancing the two and realism meant sacrificing some silliness despite it also being wanted.

[–] [email protected] 13 points 2 days ago (1 children)

I bet they figured the players would bring the silliness anyway regardless of how 'realistic' the dollhouse they built is.

[–] [email protected] 1 points 2 days ago (1 children)

Does the game even allow for it given its realistic game design?

[–] [email protected] 4 points 2 days ago (1 children)

I was speaking in more general terms about how gamers find ways to have fun and do silly stuff in other games despite how serious those game might seem. For instance think about how silly and popular sharing glitches is. It's not the same silliness as they're talking about but it's a good example of how gamers will find a way if that's what they want.

[–] [email protected] 11 points 2 days ago

Mod support is a surefire path to silliness if you have a playerbase that cares. Assetto Corsa is an extremely straight-faced game, but people still modded in things like "your car is a big stompy t-rex" and "everyone races on office chairs"

[–] [email protected] 4 points 2 days ago* (last edited 2 days ago)

Realistic graphics with cartoon absurdity would still work, IMO. Though you're gonna have to really lean into the Uncanny Valley to drive home the weirdness.

One of things mentioned is that the people wear towels when showering because pixelating looked too revealing still. Ok... Why not use big black censor bars or even emojis as is done in Saint's Row's reboot? It would cover things up better and be whimsical at the same time.