this post was submitted on 25 Mar 2025
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Much as I love the look of Quake RTX, it feels like it’s a barely there performance hog in modern games. You look at the benchmarks on the newer cards and so much is focused on ray tracing performance but I just don’t see that big a difference in Cyberpunk on an 3080 Ti unless I look really hard for it.

Am I alone in this? I’d much rather have 100+ non generated FPS at 4k over what raytracing is delivering in major titles. And by 4k I really mean my super modded Skyrim VR :)

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[–] [email protected] 6 points 6 days ago* (last edited 6 days ago)

It's a gimmick to sell GPUs. Once we increase ray throughput by two orders of magnitude it will become standard because developers won't need to bake gi, etc, saving dev time. For now, I truly can't believe people don't find the dynamic lighting update lag jarring. It breaks immersion much more than less accurate but real time lighting. (at least on a 4090, maybe the 5090 can do it faster)