this post was submitted on 22 Mar 2025
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[–] [email protected] 29 points 2 days ago* (last edited 2 days ago)

A shitload of early games only method of defeating the player was simply to be come more difficult or faster until the player ran out of lives, especially during the early years of video games in the ‘70s and ‘80s. This is not a feature unique to Tetris at all.

The only real difference is Tetris’ longevity, which has far outlasted the Soviet Union it originated from.