this post was submitted on 11 Mar 2025
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I could see AI interactions being interesting in some types of proceduraly generated games but I think the novelty would wear off pretty quick
Thing is, I really don't see how that'd work for any useful scenario. Even in this very limited case, natural language processing and response generation is definitely off-loaded to a remote server farm. It certainly isn't running on the console. TTS for a single characters voice could - but likely isn't - be done on the hardware, but as I mentioned elsewhere, the voice models for modern text-to-speech synthesis are very, very large. Typically gigabytes of data - per voice. Completely unrealistic for any meaningful game.
Even if all those trained models existed (they don't - and making one is considerably more work and expense than having a voice actor just deliver a fixed set of lines), I doubt any consumer would be amused by a multi-terabyte download.
Even as it is, the response latency is hilariously bad. I imagine players having to wait seconds for each NPC response would fly as well as a lead brick.