this post was submitted on 10 Mar 2025
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[–] [email protected] 130 points 1 month ago (10 children)

Step 1. Turn on ray tracing

Step 2. Check some forum or protondb and discover that the ray tracing/DX12 is garbage and gets like 10 frames

Step 3. Switch back to DX11, disable ray tracing

Step 4. Play the game

[–] [email protected] 3 points 1 month ago (4 children)

If I know a game I'm about to play runs on Unreal Engine, I'm passing a -dx11 flag immediately. It removes a lot of useless Unreal features like Nanite

[–] boletus 13 points 1 month ago

Nanite doesn't affect any of the post processing stuff nor the smeary look. I don't like that games rely on it but modern ue5 games author their assets for nanite. All it affects is model quality and lods.

Lumen and other real time GI stuff is what forces them to use temporal anti aliasing and other blurring effects, that's where the slop is.

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