this post was submitted on 06 Feb 2025
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[–] [email protected] 20 points 5 days ago (9 children)

Biggest problem of Nintendo systems has been how the prices of games just don't fall at the same rate. So even if the console is cheap price quickly goes past the the lifetime cost of Sony or PC even if the initial cost for both systems are higher.

[–] [email protected] 21 points 4 days ago* (last edited 4 days ago) (8 children)

Nintendo are very much aware what their business model is on this one, and who they are targeting.

For a lot of consumers, especially those who are lower income, the single most important factor is how much money you need to spend at once.

This is especially true because a key market for the switch is children, who have no direct purchasing power themselves, and depend instead on adults to buy it for Christmas and birthdays. So initial cost of entry is critical.

Simply put, 'parents' who are buying a console for their kids and expect to buy new games only rarely, have quite different needs to 'gamers' who are buying for themselves, and want new games often.

[–] [email protected] 3 points 4 days ago (3 children)

It seems silly to target a demographic that buys games rarely if that's how you expect to make your money with the games and not the console price.

But I don't work in sales or marketing, so I am probably wrong.

[–] [email protected] 2 points 4 days ago

Imagine you could sell $39.99 shovelware to almost every single kid that watches Jimmy Neutron, because you're gonna drown that show in ads for it.

The child then grinds down the parents' resolve and the money is eventually spent.

I totally didn't witness this first hand when sculpting feces into nickelodeon-shaped games.

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