this post was submitted on 23 Jan 2025
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Cyberpunk 2077: Patch 2.21 (www.cyberpunk.net)
submitted 1 day ago* (last edited 1 day ago) by [email protected] to c/[email protected]
 

Most notably Cyberpunk is now the first game to have DLSS 4 and the new multi-frame generation.

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[–] [email protected] 24 points 1 day ago (2 children)

It's great they're still supporting the game but fake frames are of no interest to me.

[–] [email protected] 12 points 22 hours ago* (last edited 21 hours ago) (1 children)

For me motion clarity is so important. I love frame generation, especially if frames are getting inserted without much delay.

Relevant video: https://www.youtube.com/watch?v=MhRK-OWZ0_8

They really like DLSS4 over at BlurBusters https://forums.blurbusters.com/viewtopic.php?f=16&t=14189&p=111508&hilit=Dlss4#p111508

[–] [email protected] 1 points 21 hours ago (1 children)

I also like my telenovelas. For real, im so used to it that I notice when it is not active.

[–] [email protected] 2 points 20 hours ago (1 children)

I think you mean you actually like frame generation even though you seem to be jokingly comparing it to motion smoothing on a TV?

[–] [email protected] 1 points 18 hours ago (1 children)

The difference as I understand it is that the frames in-between the real frame are generated by extrapolation in the Frame Generation technologies. They use one of the many flavors of AI to do this.

The TV's Motion Smoothing is interpolation (which is fine for Movies) as there is no latency to be "felt".

[–] [email protected] 1 points 8 hours ago

Frame gen is interpoplation. It does introduce latency. But nvidia has Reflex to offset some of that

[–] [email protected] 5 points 22 hours ago (1 children)
[–] [email protected] 6 points 17 hours ago

Because I like to see the art that the game artists made, not AI interpretation of what should be in-between the frames. I'm not hung up on framerate, as long as it's stable and above 30 I'm good.