this post was submitted on 08 Jan 2025
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[–] [email protected] 59 points 3 weeks ago (15 children)

Yeah, I don't think Microsoft has ever understood or cared how much pc gaming has added value to windows.

Which makes the strategic defeat here of failing to understand they are fucked longterm all the more satisfying.

[–] [email protected] 41 points 3 weeks ago (14 children)

Microsoft understood in the 90s.

https://www.youtube.com/watch?v=b2V9TFrmQ_Q

St. John recognized the resistances for game development under Windows would be a limitation, and recruited two additional engineers, Craig Eisler and Eric Engstrom, to develop a better solution to get more programmers to develop games for Windows. The project was codenamed the Manhattan Project, like the World War II project of the same name, and the idea was to displace the Japanese-developed video game consoles with personal computers running Microsoft's operating system.

To get more developers on board DirectX, Microsoft approached id Software's John Carmack and offered to port Doom and Doom 2 from MS-DOS to DirectX, free of charge, with id retaining all publishing rights to the game. Carmack agreed, and Microsoft's Gabe Newell led the porting project. The first game was released as Doom 95 in August 1996, the first published DirectX game. Microsoft promoted the game heavily with Bill Gates appearing in ads for the title.

https://en.m.wikipedia.org/wiki/DirectX

[–] ineffable 18 points 3 weeks ago (1 children)

"Microsoft's Gabe Newell"

Lol

[–] [email protected] 25 points 3 weeks ago

He left Microsoft almost immediately after Doom 95 was released specifically because he didn't like the direction Microsoft was going.

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