this post was submitted on 02 Jan 2025
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We manage to get into the Eastern Hall of the palace. But the guard here wants to see some ID, or it’s choppety-chop, off with your head. So we better leave…
So we backtrack a little and come to some woods with a maple tree and a house. We also find a poster announcing some festivity by the Queen. Maybe this will count as an invitation into the palace?
Back in Wonderland with #magneticscrolls
We continue our exploration and find a well. We can’t take the rope, can’t use the winch, so why not climb down the well? Guess what: Alice doesn’t climb. She just falls. And yes, you can „die“ in this game. Well, you wake up, but the game is still over.
#interactivefiction #commodore #amiga
The game is puntastic. You have to take many thing a quite literally. And were it not for the „items in room“ feature, we would miss a lot of things!
We finally arrive at the Duchess’s House. The illustration here is superb. It is a very nice animation of a fish delivering an invitation to the frog butler. How odd.
Carefully exploring the Duchess’s house, we find another playing card. But this one is stuck under a very heavy table. How could we get it out…?
Also, the duchess and the cook are battling it out in the kitchen, which involves a lot of pepper. So we can only stay a couple of moves at a time inside, before sneeze and are discovered.
In the Duchess’s bedroom we at least find a pair of slippers. Not sure what we need them for, but let’s take all we can get!
The cook‘s room gets a huge, detailed picture. However the only thing of note is a dumb waiter, through which we can enter the kitchen. However doing that unprepared will get us caught, ending the game. So we need something against the pepper…