this post was submitted on 27 Dec 2024
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[–] [email protected] 37 points 1 week ago* (last edited 1 week ago) (5 children)

I believe that gaming is so fundamentally different now. Twitch, YouTube and other services have produced instant access to streams of the best players in the world and thousands of players crowd sourcing all of their knowledge online in discord, comment sections, subreddits, YouTube, and wherever else...

it's produced a phenomenon where a community for a game inevitably speed runs everything about it within like 7 days. Any new meta or piece of content can go from novel to completely documented in no time at all.

This changes the way developers think about competitive gaming and even cool story games where you might hide Easter eggs. It changes how they build the game and their choices.

The onus is on the player to actively not seek that info out in games. And in competitive shooters that is to their detriment.

I'm just an old guy yelling at clouds, but it removed some of the magic of the experience when now you just Google (game)"current meta"

[–] [email protected] 3 points 6 days ago (1 children)

This reminds me of ARMS, a fighting game by Nintendo (they tried to launch a new IP).
A couple of months after the game came out the best player of the game got crushed at an event … by a developer of the game.

[–] [email protected] 2 points 6 days ago

Huh, that's neat.

I found a video of it: https://youtu.be/lYs6Bwt0e7o

If i understand it correctly the dev is the/a producer of the game and the other player just won a championship.

[–] [email protected] 7 points 1 week ago* (last edited 1 week ago) (2 children)

Having been playing online games since the practically the advent of them, nothing in that area has really changed. We had guides and frag videos even back in the days of Doom and even community support forums and chat rooms for MUDs and MUSHes in the real early days.

What's really changed is that the space has grown. More people playing games means more people are also showing tips and tricks for games along with better technology allowing for better guides.

[–] [email protected] 1 points 6 days ago (2 children)

Hang on now... at the advent of games we didn't have an internet. Doom was the high days of gaming, but games were played more than a decade before that. If you wanted a guide you had to mail order it from a catalog. So yeah, access to information about games has changed a lot. A game like the original bard's tale on the commodore 64 could use riddles as a part of the game because you couldn't just go look up the answer. Can't do that anymore.

[–] [email protected] 5 points 6 days ago* (last edited 6 days ago) (2 children)

The advent of online multiplayer, not gaming itself.

[–] [email protected] 1 points 5 days ago (1 children)

Fair enough. You threw me with doom. Which was originally only multiplayer over LAN.

[–] [email protected] 2 points 5 days ago* (last edited 5 days ago) (1 children)

Would've used Neverwinter Nights, but then people would confuse it for the Bioware game from 2002 and not the CompuServ based MUD/MMO from 1991. Not sure if it was the first one, but it was the first thing I played that wasn't just local LAN until Quake.

[–] [email protected] 1 points 5 days ago (1 children)

In my head doom was single player or local lan. Quake was the first one I played any multiplayer online with. But that was just me.

[–] [email protected] 2 points 5 days ago

Doom did eventually get TCP/IP multiplayer with WinDoom.

[–] [email protected] 1 points 5 days ago

Fair enough. You threw me with doom. Which was originally only multiplayer over LAN.

[–] [email protected] 1 points 6 days ago (1 children)

Yeah I'm not so sure about that. I played Bards Tale when it came out and yes of course I did a lot of my own research, etc. but that kind information still got around in the form of BBSes, magazines, AOL, CompuServe and of course word of mouth. Everyone knew the Contra code despite the lack of ubiquitous internet.

[–] [email protected] 1 points 5 days ago (1 children)

Well I misread, he was saying advent of online multiplayer games. Not advent of video games... That said, bards tale predates aol offering internet service. But many versions of it were re-released for newer systems and such. So magazines were pretty much all you had. And they tended not to spoil games back then. They usually also advertised the tip books and such.

[–] [email protected] 2 points 5 days ago

I had online (dial-up) service via QuantumLink when Bards Tale was initially released for C64.

[–] [email protected] 2 points 1 week ago

Yes, but the size matters. And the prevalence and reach those top tier info sharers have. Now it's not even a question of whether or not you run into people playing with that knowledge. It's assured in every competitive game in nearly every match.

A personal example would be halo 2 jump tech. A friend of mine showed me a few videos on 2005 YouTube showcasing cool jumps on lockout and a few other maps (not super bouncing, different things).

I was able to leverage that for like the entire life of halo 2 online with people rarely ever understanding what I was doing.

Today everyone everywhere would know that because the biggest halo streamers would make it so common.

[–] [email protected] 7 points 1 week ago (3 children)

My son just got a switch for Christmas, and his uncle leant him a bunch of games including Breath of the Wild.

Since the hype is over, we can game without spoilers. It's really nice. I feel like I'm playing Ocarina of Time again, where we have to just use our wits rather than rely on people to figure it out for us.

Yes, I could look up how to do things, but I've resisted so far. It makes it a lot more fun.

So far, though, I find the puzzles pretty easy and somewhat feel like devs have watered everything down as a result of the non-thinking gaming being much more prevalent

[–] [email protected] 2 points 5 days ago (1 children)

BotW was such a a good game. I had to get used to using and destroying my weapons. I always ended up 'saving' them for monster that I didn't really need them for.

That's how I played Hollow Knight and it was awesome. Just exploring and taking my time. It was nice. I did it again with Disco Elysium. I would suggest you check out those 2 games. Hollow Knight is better for kids as you don't have to read a bunch. One tip about HK is you can down slash on enemies and spikes.

[–] [email protected] 2 points 5 days ago

Thanks for the recommendations! HK is on my radar because I only hear good things

[–] [email protected] 1 points 6 days ago* (last edited 6 days ago)

I sincerely hope you're smarter now than when you played ocarina :p

[–] [email protected] 2 points 1 week ago (1 children)

I also was last to BotW. I had it and then didn't play it for 3+ years, maybe 5. I think I received it before my son was born. I finished it before he turned 6.

Anyway, I enjoyed it, but it was less about figuring stuff out and more about the adventure. I did enjoy the puzzles in the area-based dungeons and a few of the shrines. I nearly always forgot about one of the abilities.

[–] [email protected] 2 points 1 week ago (1 children)

I'm considering the expansion pack subscription just so I can catch up on all the Zeldas I missed in my 20s. There's a lot of good games there I need to play

[–] [email protected] 2 points 1 week ago

Yes, you have a point. I didn't want to pay the money, but I do want to play the games. I missed SS and WW. I have OoT and TP, but my N64 needs to be cleaned and my Wii isn't hooked up right now.

[–] [email protected] 3 points 1 week ago (1 children)

I feel the same about this. For me, It kills the best aspect of games, the playful learning. You just can't go into any competitive game today without reading meta or you get crushed. But this is my free time. I want to spend it like that and just be creative and find my own solution to problems and still stand a realistic chance without having to have a second job studying the games meta. It's the try and error discovery that made games fun for me and the feeling when you found your unique way to do things and others couldn't counter it easily. But today it's just about mastering a technique somebody else showed you.

[–] [email protected] 2 points 1 week ago (1 children)

You're exactly right. The playful learning. It's so bad now that sometimes just knowing you haven't googled the most optimal way to play can linger in your head and ruin the experience lmao

[–] [email protected] 1 points 6 days ago

Having separate queues for competitive matches and casual matches is the best thing to happen in gaming.

[–] [email protected] 2 points 1 week ago (1 children)

I've found that meta isn't usually what's best anyway, meta is usually some combination of good and easy to use/pull off.

[–] [email protected] 2 points 1 week ago (1 children)

Some metas feel like they are caused by content creators hyping something up because they had some good games with that setup.

[–] [email protected] 2 points 1 week ago* (last edited 1 week ago)

That's because what's "meta" is more about popularity in games that are actually well balanced. Everyone may be using X because it's easy to do well with; but if X is weak to Y and everyone is playing as X, you would likely do better with Y since X is weak to it.

I want to know what a majority of people are using not so I can use it myself; but so I can find the best way to defeat it. To me, that's what "playing the meta" is supposed to mean; thinking about what the other player is gonna do, so I can avoid it/anticipate it and work around it.