319
Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell
(www.rockpapershotgun.com)
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Submissions have to be related to games
No bigotry or harassment, be civil
No excessive self-promotion
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
Mark Spoilers and NSFW
No linking to piracy
More information about the community rules can be found here.
The title is a bit missleading considering that the actual article mentions a lot other problems that plagued the development.
While there's still demand for "narrative-driven story-rich games" one should keep realistic expectations. For this genre I feel smaller scope and indie developers work much better.
Oof.
Makes me suspect they were woefully behind the rest of the field in development practices. My team, and many others, gained productivity when all the wasteful manager ego stroking in-person meetings stopped.
Alternately, it tells us they rely on a weird dev kit with a lot of esoteric hardware. Though I would still call that out as being super out of date. Nothing is particularly hard to emulate today, for teams that prioritize having rebuildable test environmenta.
Just wild.
Bummer about the layoffs. Probably won't fix their agility problem, though.
I think it's probably true though. I pitched my game to them and they graciously responded and said they are looking into publishing narrative driven games but rather mechanically complex games.