this post was submitted on 11 Dec 2024
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pathfinder
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yea, i may have made it a project of mine in the past to look at each of the spells on each list and rewrite them to set them all around the same power levels in their respective spell ranks. eg. Making Daze as useful in its niche as Electric Arc. As a result I've gotten pretty familiar with the spell lists in practice, and I really don't think Occult matches with where the imagination goes when it hears that word.
Occult doesn't even have Harm, the most fundamental Void (death energies) spell. It's like making a Electromancer class an Elementalist, despite the fact that that spell list doesn't have Lightning Bolt (or shocking grasp, or sudden bolt etc. etc.). It sounds right, but the game design falls short of the job.
Now that we're in a post-remaster world, I would not be upset to learn that Paizo's putting more void spells in occult though, I think it's more appropriate now that the old spell subschools are gone.
Yeah, Harm's one that I feel should probably be in both divine and occult traditions. You could even make a case for primal, if you think of it more like a natural disease, though that's more of a stretch.