this post was submitted on 05 Dec 2024
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Feels unnecessarily hyperbolic to call the average gamer an "adrenaline junkie". Games need gameplay and fixing things that aren't working, be it a dying flashlight or an erupting reactor, is easy and extensible gameplay.
I think you read that wrong. It is not that the average gamer is an adrenaline junky. The person takes a subgroup of gamers, the "adrenaline junkys", and from that subgroup the average is meant.
The discussion was of a common trope in video games, the person I replied to referenced an unspecific element in video game storytelling, and you expect the primary understanding of the subsequent label to be talking to a sub-section of a sub-section of all gamers?
Either you are reading a far too charitable (and unrealistic) interpretation of the previous comment, or the original comment needs signficant revision.
Even if we take your reading as valid, how would the attention span of a minor fraction of all gamers move the needle, in terms of game design, enough to bring about the tropes previously discussed?