this post was submitted on 02 Dec 2024
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Beatings won't improve systemic problems with your genre.
There's a reason every MOBA is this toxic, and only MOBAs are this toxic. Every system is perfectly designed to produce its observed outcomes. You designed this problem.
What about the genre itself produces toxicity?
It's a zero-sum team project. Half the people playing will lose, and none of them will feel responsible. Even though they need to work together the entire time, to such a degree that any single person can ruin it for everybody... and one player quitting counts as ruining it for everybody. You're handcuffed to these people for an hour. If this was all silly fun-times then you'd laugh it off, but of course, no, it's a competitive sweatbox.
This is a formula for a stranger in Nebraska to blow out your headphones screaming obscenities because you clicked NPCs wrong twenty minutes ago.
Compare other hyper-competitive team games like Counter-Strike. One player can clutch a 1v5. Quitting is heavily discouraged, but is roughly balanced through numeric adjustments. And most importantly, games are quick. A round can happen in under a minute. Whole matches can be as long as a MOBA round, but being broken up into multiple phases - each one a separate win or loss - lets people feel that they did okay. Even if they stood no chance. Nobody invents a racial slur, mid-aneurysm, when they lose an aim-duel in silver.
One of the ex-devs for LoL or DotA said people should get kicked just for picking the wrong guy. If you can commit a bannable offense on the character select screen, maybe the game has intrinsic problems.
And you are more than likely to never play with the same people ever again forever. No community building, only community destruction.
... yeah, why the fuck isn't matchmaking rooted in which character you want to play as / with / against? You shouldn't be slapfighting randos for who gets to be the newest gimmick. You should be looking to pair your main guy with your favorite other dude, and running across the same other-dude mains week-to-week.
Even just presenting people with two or three lobbies to choose from, instead of dictating "You will play HERE," should massively reduce how much people blame others.