this post was submitted on 19 Nov 2024
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[–] [email protected] 11 points 1 day ago (2 children)
[–] captain_aggravated 17 points 1 day ago (2 children)
[–] [email protected] 5 points 1 day ago (1 children)

You can even run some of them under linux with this driver: https://github.com/FreeSpacenav/spacenavd

[–] [email protected] 2 points 21 hours ago (1 children)

Keep in min that this sw only supports x, not w/ Wayland. Chk the ticket for detail

[–] [email protected] 2 points 12 hours ago

Weird, last time I used it with nixos running KDE under wayland. Worked without complaint.

The only problem was, that the service did not start (or wasn't there). You had to open a terminal and manually type in sudo spacenavd. After that, everything else was plug and play.

[–] [email protected] 4 points 1 day ago
[–] [email protected] 5 points 1 day ago (3 children)

In a past career, I was a mechanical design engineer; I've probably spent 10,000 hours of my life in SolidWorks. Not once did I feel like a 3d mouse would speed me up or otherwise solve my problems. I trialed a spacepilot for several months and just couldn't be arsed after awhile. What do others get out of them?

[–] [email protected] 10 points 1 day ago

For some people it simply does not help with the workflow. For me it is a significant upgrade as it allows me to never use the normal mouse to move around in 3D, and allows me to quickly move the view to where I want it to be. Without it, moving in 3D just feels clunky to me.

But as I said, it is a preference.

[–] captain_aggravated 2 points 1 day ago

I really got used to a space mouse with a piece of software called Geomagic Wrap, which we were using to take point clouds from a 3D scanner and turn them into solid models. Part of that process involves turning the model every which way to look for holes and whatnot in it to correct, and being able to use both hands for this really sped up the process. At this point I just cannot stand doing the Click-a click-a click-a click-a required to move a model around with the mouse. And if I'm modeling something large like a building or a landscape in a video game? Forget it. I want to be able to fly the camera around.

[–] [email protected] 3 points 1 day ago (1 children)

I don't have as many hours in SolidWorks but for me, trying to navigate without a 3d mouse feels like riding a bike with square tires. I could manage to do it but why. At the end of the day though it's a preference. Likewise I have to murder the x and y axis on it for things to click in my head, which is another preference. I suppose growing up as a gamer may have something to do with that. I don't want to move/rotate the object, I want to move/rotate the camera..

[–] [email protected] 2 points 5 hours ago (1 children)

I also prefer to move the camera, which a mouse is more intuitive for. A 3d mouse is like holding/rotating the object. A middle mouse button is so freaking simple and fast I just don't understand the problem. Moving the view around is like 2% of my workflow.

And scroll up has to be zoom in. The fact that many defaults are the opposite is literally insane.

[–] [email protected] 1 points 2 hours ago

You do you homie. Nobody's forcing anyone to switch.