this post was submitted on 19 Nov 2024
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[–] Mandy 12 points 2 days ago (5 children)

140gb for a game is insanity bro

[–] [email protected] 0 points 1 day ago

From the article, the large size is specific to the Xbox version:

The large download size might be due to how Xbox releases its updates. Xbox updates are often bigger compared to those on PC and PlayStation 4/5.

[–] [email protected] 7 points 2 days ago

The base game or the patch? Not surprised about the base game considering how much detail modern games have and how large textures have gotten; however it sounds like the patch size is a Microsoft problem, not the devs.

[–] [email protected] 2 points 2 days ago (1 children)

Its a nightmare for me in Australia.

We have the shittiest internet thanks to our clown government.

It will take me 2 days to download the game.

At best I can get 50mbs download speeds on fibre in a capital city.

5g phone is faster

[–] [email protected] 1 points 21 hours ago

Does Aus just not have very many undersea connections to other continents? Or is it a more localized problem?

[–] [email protected] 3 points 2 days ago (1 children)

Baldur's Gate 3 is 150gb, so not really.

[–] [email protected] 7 points 2 days ago (1 children)

Just because it's happened elsewhere doesn't mean it isn't crazy

[–] [email protected] 2 points 2 days ago (1 children)

Sure it's a bit crazy, but it's really not as crazy as you seem to feel. That's just the way expansive, fancy gfx games are going.

[–] [email protected] 3 points 1 day ago

It is crazy and it should absolutely not be the norm. You can make a game look just as great on half, or even quarter of the disk space.

[–] [email protected] 1 points 2 days ago

4k assets aren't exactly small, and the game will still have lower res assets to support older rendering resolutions. There might be some trimming that can be done to remove unused assets and download vs install size with asset packing/unpacking.

I fully expect to see more games have these sizes as worlds become more involved, in depth character design, and enemy design.