this post was submitted on 28 Oct 2024
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Until any competing store releases a Linux client, I can't really argue against Steam. They are a gatekeeper and almost a monopoly, but they're also the most benevolent and pro-consumer gatekeeper that we have in the PC gaming distribution space. As long as all the competition continue to be Windows-only and, in some cases, actively work against Linux users, I don't want Valve's digital fiefdom to fall.
Valve isn't perfect though. Especially when it comes to owning games. I couldn't use Asprite on my laptop on my schools wifi because it couldn't verify that I own a 1gb program to draw pixels. Disabling wifi didn't help either. Still made up it's mind on not letting me make sprites for my school assignment till I connected it to my home wifi.
The best part? There's literally a free version that's not on steam that I purposely didn't download because I wanted to support the dev!
Steam has an offline mode though. Why was it asking to verify anything?
None of that stuff sounds like Valve interfering.
Nobody is saying Valve is perfect. But the other companies just sucks much harder
How are they a gatekeeper? Near monopoly sure. But they don't force companies to only publish on Steam. They don't have restrictive rules. I'm not sure what gate they are keeping.
If you reeeeally want to stretch, they do have rules about pricing things lower on other platforms. Like, you can have a sale on your website that makes it cheaper than Steam, but can't have the base price cheaper there than on Steam. That's about it.
Disproven many times over.
You can't sell the free generated Steam keys on other platforms lower than on Steam. You are perfectly free to sell the game on other platforms for less than Steam.
Just wanted to say: good work with OpenRGB!