this post was submitted on 17 Oct 2024
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[–] [email protected] 2 points 2 hours ago (2 children)

I might be wrong, but doesn't SSE require you to explicitly use it in C/C++? Laying out your data as arrays and specifically calling the SIMD operations on them?

[–] [email protected] 1 points 38 minutes ago

Honestly, I'm not 100% sure. I would bet that a modern compiler would just "do the right thing" but I've never written code in such a high performance fashion before.

[–] [email protected] 1 points 2 hours ago

There’s absolutely nothing you can do in C that you can’t also do in assembly. Because assembly is just the bunch of bits that the compiler generates.

That said, you’d have to be insane to write a game featuring SIMD instructions these days in assembly.