this post was submitted on 17 Oct 2024
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Writing it in assembly would make it pretty much the opposite of portable (not accounting for emulation), since you are directly giving instructions to a specific hardware and OS.
That's no less true than games written in C, or otherwise with few dependencies. Doom is way more portable than RCT precisely because it's written in C instead of assembly.
I mean, you are. Sure, there's a layer of abstraction when doing tasks that require the intervention of the kernel, but you are still dealing with cpu registers and stuff like that. Merely by writing in assembly you are making your software less portable because you are writing for a specific ISA that only a certain family of processors can read, and talking with the kernel through an API or ABI that is specific to the kernel (standards like Posix mitigate the latter part somewhat, but some systems (windows) aren't Posix compilant).
Started playing openrct2 multiplayer with a friend yesterday. Some of the best fun I've had.
Damn this post. This is really going to f up my weekend plans.
My friend and I created MONORAIL LAND
We created the world of monorail 1. Everything exists to bring more people to monorail 1. What is monorail 1? It is a 4 car monorail that takes the shortest possible path back to the start of the station. We have several other attractions at the park such as: The Pit; Memento Mori; Install CSS, but none of them are the main attraction.
Does it have a scientist Batman?
OpenRCT2 ditched assembly tho. They wrote it entirely in C++.
Sorry, two separate thoughts. Wasn’t saying open RCT used assembly just wanting to shout out the project.
Ah, gotcha. Sorry about the confusion.