this post was submitted on 18 Sep 2024
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[–] [email protected] -1 points 5 hours ago (2 children)

Where is the line drawn between borrowing and copying?

[–] [email protected] 3 points 1 hour ago (1 children)

If you can't draw inspiration from other games, then the gaming industry as a whole is in trouble.

[–] [email protected] -2 points 1 hour ago (1 children)

It's one thing to draw inspiration, and another to directly copy the art style and mechanics of an established franchise to piggyback on their brand recognition.

[–] zalgotext 1 points 1 minute ago

K first of all, the mechanic you're referencing was already an established mechanic before Pokemon Red/Blue came out. The Pokemon Company didn't invent the "creature catcher" genre of video games.

Second of all, as I've said already, the catching mechanic in Palworld is absolutely distinct enough to be considered as drawing inspiration from Pokemon, and not copying. If you wanna get into the nitty gritty, I'll meet you down there, but if you're just gonna continue to spout meaningless contrarianisms I've got better things to do

[–] zalgotext 2 points 4 hours ago

Copying would imply a one to one duplication. The catching system in Palworld differs in multiple ways from the Pokemon system. I think that's enough to call it borrowing and not copying.