Pathfinder 2e
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If I squint, I can kinda see the argument for essentially short rest spell recovery. An interesting change, to be sure.
I heavily disagree with making focus points recoverable in combat though. The whole point of them is to be once per encounter, that's how they're balanced.
Except that you can gain up to 3, and there is the champion "Desperate Focus" feat allowing them to recover during combat as a free action. (With caveats in PC2).
Can you think of an example 1-A or 2-A focus spell that would be horribly unbalanced if a character was able to just cast it every round? Compared to that same character's alternatives with runed weapons, spell slots, scrolls, or wands?
There are several existing ways to regain 1 focus point in combat - however all of them are constrained with "Frequency once per day".
I could see adding some kind of similar constraint - or making it a reaction where the trigger is if the previous focus spell failed it gives you a flat check to regain the focus point.
As for examples -
Fire Ray - fire domain clerics are now neverending flamethrowers.
Moonbeam - same for moon domain.
Ki Strike - every turn a monk can now do ki strike flurry of blows to have +1 and 1d6 extra on both strikes.
Hand of the Apprentice - wizards can become backline melee at range - thor hammers fly every round
Additional edit: The change to recover magic would also pretty much destroy any need for resource management - if I'm a caster why not just dump every spell slot I have in this current fight, rest an hour and then do it again? Clerics could just dump all the heal spells from their healing font after combat to heal everyone up, then rest an hour and regain them all and do it again next fight.
Extra Additional Edit: Both of these changes sound like fun cheat codes to make the players win, but it pretty much removes all challenge.
Spamming Rebuke Death every other turn also completely shatters any difficulty.