this post was submitted on 10 Sep 2024
28 points (100.0% liked)
Games
16792 readers
1210 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I hit chapter 3 of 6 in Conscript. So far, it's been an enjoyable Resident Evil-esque experience, but chapter 3 has some issues with the environment design. Most notably, there are some puddles you can walk over and others you can't, and the difference between the two is subtle and frustrating. I also think there's something lost from the brilliance of Resident Evil 1 when Conscript's environment is so much bigger. How you manage your resources is very important, and it's more intuitive how you want to do that when you're retreading a small space than a larger one. I'd still recommend this one so far, but I had to mention those caveats.
Since Conscript requires a dedicated hour or two set aside to make any progress, I've been getting back to Divinity: Original Sin a bit lately. The last time I played this was months ago, so I had to look up a walkthrough to continue making progress and pick up where I left off, but the game is still good.
I beat Wolfenstein II: The New Colossus, and I'd say it is largely an improvement over the previous game with one exception. There's approximately one point per level where there's just an arena of enemies surrounding you, and I don't think the game is well built for it, given how fast they chew through your health and your inability to dodge hitscan weapons. I'm very much looking forward to Indiana Jones now that I've finished this one.