this post was submitted on 24 Aug 2024
32 points (97.1% liked)
rpg
3208 readers
19 users here now
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
- Do not distribute pirate content
- Do not incite arguments/flamewars/gatekeeping.
- Do not submit video game content unless the game is based on a tabletop RPG property and is newsworthy.
- Image and video links MUST be TTRPG related and should be shared as self posts/text with context or discussion unless they fall under our specific case rules.
- Do not submit posts looking for players, groups or games.
- Do not advertise for livestreams
- Limit Self-promotions. Active members may promote their own content once per week. Crowdfunding posts are limited to one announcement and one reminder across all users.
- Comment respectfully. Refrain from personal attacks and discriminatory (racist, homophobic, transphobic, etc.) comments. Comments deemed abusive may be removed by moderators.
- No Zak S content.
- Off-Topic: Book trade, Boardgames, wargames, video games are generally off-topic.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Dungeon World was a big flop for us... and I'm excited about the next edition. :P
I think it flopped largely because we were playing it wrong. I know that sounds stupid, and you usually hear that from people making excuses when people don't like their favorite game. What I mean is that we tried to play it like D&D, and while it's clearly trying to bridge the gap between PbtA games and D&D-type games, you have to approach it a bit differently, which we didn't. Maybe I still won't like it, but I want to reevaluate it on its own terms.
I'm also a big fan of Burning Wheel productions. Burning Wheel is my favorite game I've never played, just because there are so many things I find interesting about the system, and I love the presentation. (Still trying to get a group together, though!) If DW2e takes the form of a chunky, digest-sized hardcover, I'd be thrilled.
I don't think it sounds stupid at all. PBTA requires a shift in how you think of rpg's unless you started with that system. I've always been told that, and it seems to be true. I'm still kind of wrapping my head around it, myself. I've always loved the idea of it, even if I haven't gotten it down yet, though. I bought Dungeon World, Blades in the Dark, Monster Hearts, and the Avatar rpg Kickstarter with all the extras. I wonder if I need someone else to DM me with other players around who can play it right before I can DM others, because I don't feel like I've quite gotten it down despite all that lol.
@Shyfer @Lianodel I listened to The Critshow do Monster of the Week when I was running my first campaign with it. I like the agenda and moves. The first couple sessions were like you said, trying to play a different game, but once it clicked, I loved it.
(Reminding me I need to run that next one I wrote sometime)
I'd really like to give Monster of the Week a try! I really enjoyed when The Adventure Zone ran it.
Thanks for that suggestion! I'll try to find it, too. Maybe that will help it click for me, too.
Haha, thanks. I just meant that sentence at first blush, I know it's a reasonable position after that. :P
I'm not sure I'd like it, because I "got" Blades in the Dark, but realized it wasn't for me. It does what it does well, but my group and I didn't like so much the "one session, one job" paradigm, and it seemed too abstract at times. I read a comment that said narrative games are like writing with the other players, and it seemed to click. I might just not like that kind of approach, as a matter of personal preference.
But I might like DW2 more, as it incorporates more of a traditional style. That and, to be honest, I might love Blades and other FitD games with some light tweaking. I need to explore!