this post was submitted on 14 Jun 2023
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Adventure / Point-and-Click / Narrative Games
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A community for fans, devs, and general aficionados of the adventure game genre. This includes IF/parser games, point-and-click games, puzzle games, walking simulators, and whatever else you want to call these. To us, they're simply adventure games.
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Ron Gilbert's (
@[email protected]
) puzzle dependency charts might be of interest.They're very useful for puzzle narratives to help with structure, particularly around visualizing the breadth of parallel tasks available to the player, and avoiding dead ends.
The open source godot game engine has a plugin for them by the excellent Nathan Hoad (
@[email protected]
).I guess cyoa, particularly in pen and paper form, can be necessarily more linear and deliberately do feature dead ends, but could still be interesting.
Also, some interactive fiction software might be useful to aid planning, even if you weren't intending to make a videogame. Stuff like Twine.
I was gonna say Twine as well but you beat me to it. ๐ Surprisingly versatile engine and the learning curve isn't all that terrible. The major hang-up there is that all the different templates use different markup code so you have to choose carefully before you start.