this post was submitted on 13 Aug 2024
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I've read through your links. They don't have much to do with the codebase itself, but with protecting the trademarks.
From what I read, you're free to change whatever you want. You just can't go around using their trademarked names for your modified version.
Please read this and try again.
https://www.gnu.org/philosophy/free-sw.en.html#packaging
Yeah, I don't exactly think it's particularly burdensome to have to rename your fork so that people don't confuse it with the software you forked from. Without this restriction, FOSS projects would have absolutely zero recourse against bad actors. A non-FOSS competitor could just waltz in, fork their code and turn it into absolute hot garbage, convincing enough people that it's the original project to make it all worth their while.
Dude, if you're being obtuse on purpose because you have an ax to grind against Rust, try a different approach. You're not getting anywhere, clearly by the fact that no one agrees with you.
If you don't like that Rust has a restricted trademark, then call that out instead of trying to label the software and it's license as non-free. It's literally called out in my source that name restrictions ipso facto does not violate freedom 3.
But if you genuinely believe that the implementation of the Rust language and it's trademark is burdensome to create a fork, and you want people to believe you, then you gotta bring receipts. Remember, the benchmark that we both quoted is that it "effectively hampers you from releasing your changes". It being "not a piece of cake" doesn't cut it.
Hint: Google Rust forks since their existence also undermines your claim.
Good luck.
As an outsider with no skin in anyone's game, I find it a bit disingenuous to say that one person's interpretation of subjective terms is somehow less "correct" than anyone else's.