this post was submitted on 12 Aug 2024
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Helldivers 2
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Perhaps they need to stop nerfing stuff nobody asked to get nerfed. The flamethrower was fun to use, but it was also necessary because of the broken amount of charger spawns that made it a vital weapon in battling these.
It's not a competitive game, there should be no need to nerf stuff unless it's broken beyond comprehension. In this case the charger spawns were utterly broken in many difficulties and missions, but instead they chose to "fix" the weapon instead of the spawns.
It's not a competitive game, so why do people feel the need to play the highest difficulty if they can't deal with an enemy you learn in d4 mission?
There is no broken amount of chargers. There are people incapable of dealing with them, which makes situations degenerate into chaos, which is exactly the point of this kind of enemy.
This is not a difficulty level thing, it's a broken feature thing.
It also wasn't consistent every mission. I did level 9 all the time and sometimes it was easy as fuck with next to no spawns, and other missions we had 10+ chargers (I'm not kidding) and bile titans on top at the same time during extraction.
It was physically not possible that the four of us could spawn in enough anti-heavy weapons to deal with all of them while trying to stick around the extraction area. Even despite the fact that we were all equipped to deal with these enemy types.
Which is when it stops being a skill issue and just becomes a broken game issue. Devs have already changed how enemy spawns work in this game multiple times, and admitted that it hasn't worked as it should've before.
Tentacles make it worse. I've just been juggled by them for like 30 seconds or more at a time. If you get hit by one and ragdoll into another, you just bounce around until the game decides you're allowed to play it again.
When those things spawn on the extract, it gets 10x more difficult, even on top of bile titans and chargers.
Different things will affect your feeling : different missions have different enemy distribution for one, and biome and modifiers will make a massive difference in difficulty. I am also comfident sometimes MO planets have increased difficulty too.
And again, you don't need anti heavy to kill a charger. Shoot the yellow part of the tail and even a primary can do it.
What you're telling me here is that you weren't coordinated with your team and not even trying to help eachother. Or that you were all clueless about how to kill a charger without AT weaponry.
If this is really the clueless part, this is very sad tbh.
No need to explain the game to me. Me and my team got our fair share of hours in it.
I also remember the time where high difficulty missions didn't have dozens of behemoth chargers and bile titans spawn literally on top of me at the extraction zone.
But feel free to keep excusing bad game design that even the devs admitted isn't enjoyable nor working as intended, while they keep nerfing fun weapons in their non-competitive game instead.
I'm confident from your replies that you don't really play higher than 6 since you don't really seem to understand how the game is broken. No matter how much anti tank is brought in there is sometimes just too much, even if everything dies in one or two shots like it's supposed to. I've had a bile titan tank 6-7 rockets from my rocket sentry before it beelined straight to my turret 80 meters away, my buddy's spear, my 110 eagle rocket pod strike, a DIRECT hit from an OPS shell and the explosion right under it, several AC and grenade pistol rounds from me and another spear from my buddy. So in total I used 3 strategems that were highly effective against that enemy type and 1 (my AC) that is a little effective but good enough to finish one off, plus two spear rockets and whatever else damaged it.
There were 2 titans and about 5 behemoth chargers running around during that too.
Tell me how I know you don't play the game.
I don't believe you can sit there and tell me the game isn't broken.
You are 4 in a team. A titan is killed with 1 precision strike. I've been in the situations you describe. A charger can only charge one person at a time. And one person can dance with 3 chargers for quite some time.
Sometimes a situation goes crazy. That's the whole point of high difficulty. If you don't want that, if you want the game to be a cakewalk, why do you play high difficulty?
Considering you just ignored all the issues I listed and instead said it's just a skill issue after I pointed out that there's too much spawning because patrols are bugged (confirmed by AH), and that I described a common situation where bugged enemies do not die after taking enough ordnance to kill 3+ of that enemy, I'm positive you're either a moron or trolling. Have a good day. Another one blocked.
Are you really arguing that you need overpowered weapons because the game is buggy?
Man you were talking about game design two comments ago. Now you're talking about bugs. Make up your mind.