this post was submitted on 28 Jul 2024
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I don't think that analogy makes sense. The parent and child would be two players with a massive skill gap between them. The point of matchmaking is that you don't match them against each other to begin with, rather than asking the parent to hold back.
But some people like (or at least romanticize) that they got to have that uneven experience with their parent/child. And when the parent holds back, the analogy still holds from the POV of the child who is matched with an "even opponent".
I understand the point of SBBM, but it is not the only valid way to do matchmaking (all that is actually required from a balance perspective is evenly matched teams).
Your comment's underlying hypothesis is that uneven skill matchups are bad. I challenge that hypothesis. In a game with large teams, facing the whole breadth of the skill distribution is a different, but nonetheless rewarding experience that makes skill improvements much more concrete and satisfying than a different badge color. I'm not saying it's the superior way and that SBBM is evil, but the original commenter asked for reasons why people would like non-SBMM and I don't think non-SBBM is evil either.