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Like when you dunk your head underwater and ambient noise becomes mediated through the water, can that be emulated digitally and how would that be approached?

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[–] [email protected] 4 points 3 months ago

I would do this with some creative EQ filtering on the primary audio track (mid-low pass randomized filters) and overlaying some water-like sounds. (I would stick a microphone underwater for those sounds.)

In theory-crafting, convolvers are primarily used for reverb, but I am wondering if a water sound track could be used instead of a typical impulse recording... Dunno. I have the tools for all of that, so it would be interesting for me to try that tonight, actually. (I am new to convolvers, so it may not be possible at all.)