this post was submitted on 22 Jul 2024
189 points (97.0% liked)

Asklemmy

43796 readers
839 users here now

A loosely moderated place to ask open-ended questions

Search asklemmy 🔍

If your post meets the following criteria, it's welcome here!

  1. Open-ended question
  2. Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
  3. Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
  4. Not ad nauseam inducing: please make sure it is a question that would be new to most members
  5. An actual topic of discussion

Looking for support?

Looking for a community?

~Icon~ ~by~ ~@Double_[email protected]~

founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 3 points 3 months ago* (last edited 3 months ago)

Aimbots dont need to do a lot to provide advantage at the highest level. Moving “perfect aim” from 1x1 pixel to 3x3 pixels, but with 33% probability would provide a huge advantage and be undetectable.

Modified assets cannot be verified unless you lock the system down, like an Xbox. On a PC? No way. You can combat it by sitting in ring 0 (which is what anti cheat software does) but you couldn’t just check some checksums.

In terms of aggregating data and spotting something like see-through walls, there isn’t the statistical method to discern between great intution built over years of playing the same map and having see through assets.

I used to work in AAA game development, across most of low level (graphics, networking, memory, assets etc) so unfortunately I know this problem is nigh on impossible to solve unless you have a locked platform.