this post was submitted on 19 Jul 2024
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It turns out Bethesda's quest for making the least buggy game had nothing to do with making an interesting game. People are fine with dealing with bugs if you make something worth playing.
Yeah I definitely agree, one of the more interesting things about Oblivion to me is that different writers wrote all of the different guilds. The dark brotherhood is basically the only quest line in the game that gives you different choices of dialogue. Every other quest in the game has only one response, which looking back is pretty laughable as an RPG.
(Oblivion is one of my favorite nostalgia games and I listen to the soundtrack almost every day, it's just fun to point out interesting things in it)