this post was submitted on 15 Jul 2024
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What's interesting to me is of course how cheaply Bioshock got made compared to today's blockbuster hits. Somewhere, we took the wrong turn in regards to modern game development, truly.

Too many managers to pay and as a result too high personel costs, I would assume. :<

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[–] [email protected] 18 points 5 months ago (2 children)

"We can't make those games because they don't sell"

"We" as in Irrational Games? Or "We" as a industry?

Small 20 ppl studios are cranking out some really cool games that don't need AAA budgets. They will be the ones making the next BioShock.

[–] [email protected] 4 points 5 months ago (2 children)

And AAA budgets could crank out fantastic games if they put all their money into think-tanks full of designers instead of thinking graphics hit as hard as they did 10 years ago.

[–] [email protected] 4 points 5 months ago

The companies that made your favorite games aren't privately owned anymore, they're publicly traded now. That's why it all sucks.

[–] [email protected] 4 points 5 months ago

Or microtransactions/battle passes/dlc.

[–] [email protected] 1 points 5 months ago

Yeah it's amazing what you can accomplish when you're not blowing millions of dollars on the salaries & golden parachutes of completely worthless executives.