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The company behind Pixel Game Maker will use Godot as a base for their next engine, Action Game Maker
(store.steampowered.com)
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So they're just full-on saying that they'll be using an open-source engine's code to clear out 90% of the work for their next 50+$ "engine"? That's legal I guess, but it'll be 'classy' as hell if they don't contribute back some code. I wonder if they did so for Coco2D.
Edit: They open-sourced Pixel Game Maker MV under the MIT license after its sales died down, for what it's worth.
Kinda funny that their selling point now could be taken as "It's GDevelop/Construct3, but with native compilation instead of electron"
Also, apparently their PGM would only build for Windows and Web? It feels really dumb to use javascript and have such a platform limitation