this post was submitted on 20 Jun 2024
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Patient Gamers

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A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.

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A bit of a weird title, but basically what’s a game that’s more than a year old but still considered “modern” that you love? There’s no real strict definition for modern, I’d just like to see some discussion around great games that aren’t quite classics yet (but probably will be one day).

The nature of this community typically attracts discussion around decade-old games (which is what I mostly play too), but I’d like to see some newer (but not too new) games on this post.

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[–] [email protected] 4 points 5 months ago (2 children)

Hot take for me: I thought going into Inscryption was going to be a pure deck builder game with a goal of beating the first guy. Then I really enjoyed the deck building in the 2d zone, and wanted so much more of that, but after beating the game, it has next to no replay ability. It turns very ARG centric and to get the whole story required going outside of the game into the "real world" (internet) to learn the rest of the story. It never stuck with me, or striked me right. It felt like I was being led on and thrown into something I didn't really care about.

I know that they added an infinite mode, but I think that's just in the first zone, not all of them. .

In any case, the game was just ok, since it's not the Slay the Spire esque card builder I thought it'd be.

[–] sugar_in_your_tea 3 points 5 months ago (1 children)

I really liked it, precisely because it wasn't a Slay the Spire-esque game all the way through. I got tired of STS after beating it a few times, whereas Inscryption felt like the perfect length and held my attention throughout.

That said, I don't look for replayability. In fact I prefer games to not be replayable because that pushes devs to make that experience really good. It's really easy to cop out on "replayability" if you don't have good world building or story, and a lot of indie games do just that (i.e. it's easier to add more cards, classes, etc than a memorable story).

Everyone has different tastes. For me, Inscryption was right on the money. I got far fewer hours vs STS, but I came away far more satisfied.

[–] [email protected] 1 points 5 months ago

Kids these days want endless

…CoNtEnT

It baffles me

[–] [email protected] 1 points 5 months ago* (last edited 5 months ago) (1 children)

Fair point

Counterpoint: y’aint gotta play forever, you can just play a game and dig it

Multicounterpoint: the hex, but if you want forever games and battle passes and dailies and loot boxes and quests and achievements and new things added all the time for dopamine it might not be your thing

Quick edit: I didn’t arg anything

[–] [email protected] 1 points 5 months ago

Oh I get it. Standalone, it's great. It's just not what I thought it was. I bought it for one reason, was surprised that it wasn't what I thought I'd be receiving as a consumer, reflecting, I'd definitely say it's a good game.

Battle passes/ dailies / loot boxes aren't really my thing either. I do love roguelikes and the idea of "runs" and it being a sandbox to play in to experiment with builds.

Noita, for example, is probably one of my favorite games of all time. (Also a game I recommend everyone to play and give a good college try.)