this post was submitted on 18 Jun 2024
78 points (95.3% liked)
Games
16920 readers
741 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
An entire simulated town that you interact with and take part in still sounds like a pretty fun idea. I know it's not the same genre but I hope Streets of Fortuna can pull it off.
Sims 3 tried to approximate that, though in reality Sims that you couldn't see around at the moment had a very simple alternate simulation instead of the full sim for those you were watching.
The illusion mostly worked and you technically had a full seamless small town you could visit and interact directly with.
Sims 3 was also an unstable nightmare, but it was made for what is now 15-year-old hardware and, I assume, held together with shoestrings.
They got rid of the seamless part in 4, instead splitting the world in tiny groups of a couple buildings each, meaning even EA probably thought the open town was too much trouble. Too bad because the separate blocks are a lot more boring too... Like most of the Sims 4 really.