this post was submitted on 15 Jun 2024
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My bet, given how you budget for this type of PR stuff, is that it was basically the players picking the story that got told while they got a new weapon and a charity donation happened. Like if the players hadn't chosen to do so, there would have been some contrivance for someone certainly has to save the children. Since they saved them, now the children will get together and give you this thank you gift, or something.
Illusion of choice, but not in a bad way.
Well, this is the third time the community has failed to secure the AT mines, so it wouldn't be in the spirit of the game for them to just give them to us anyway.
I just learned about some of the additional context from another comment, so it definitely might not be part of this branch in the narrative. Having spent at least a little time and energy developing the weapon, they're not gonna just waste it, and having filled out the budget paperwork for a charity donation, it's was also going to happen one way or another.
It's not bad or anything, it's just how you tell a story involving unpredictable interactions, "being a business that has a budget and employee salaries", and also the PR 101 lesson of "never withhold charity".