this post was submitted on 05 Jun 2024
42 points (97.7% liked)

Asklemmy

43856 readers
1655 users here now

A loosely moderated place to ask open-ended questions

Search asklemmy ๐Ÿ”

If your post meets the following criteria, it's welcome here!

  1. Open-ended question
  2. Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
  3. Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
  4. Not ad nauseam inducing: please make sure it is a question that would be new to most members
  5. An actual topic of discussion

Looking for support?

Looking for a community?

~Icon~ ~by~ ~@Double_[email protected]~

founded 5 years ago
MODERATORS
 

For me it is opening credits sequence in Nier Automata, Shadowlord's castle in Nier Replicant and AI reveal in MGS2. All these three games are masterclass in storytelling.

you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 3 points 5 months ago

For me it was when i was playing deep rock galactic. I always played with randoms and i was still not very sure how everything worked and i would quite often get lost. In one game extraction was already going, and we had like 2 minutes left. I panicked and just ran around like an idiot, at some point i accepted my fate and kinda just looked around. Suddenly a driller blasted through a wall, like the koolaid man. He gave me a rock and stone and i followed him back to the drill with like 20 seconds to spare. I never had a moment in video games before and after where i saw someone doing something and i legitimately though: wow, an actual super hero.

There was just something that clicked right there. Deep rock is very dark and claustrophobic, and if you have a bad sense of orientation and (i think i didn't know how the map worked) and i don't think any game ever gave me that good kind of anxiety before.