this post was submitted on 17 Jul 2023
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I do this. I learnt it from a game called Torchbearer which features a travel subsystem. The journey gives you a toll based on how far it is, what sort of terrain etc. To pay a point of toll you need to expend a ration of food and one of water, else you can pay it by having equipment break such as shoes and armour or you take horrible conditions.
You can take a role on the journey which increases your individual toll but allows you to do something that will benefit the whole team. A scout gets a chance to save against encounters. A hunter or forager will test to find food. A cartographer will map progress. A cook tests to stretch those rations. A guide is essential to get to the destination.
A difficult journey has resulted in the party sacrificing their animals which is something I'd never seen happen in any other system!
I haven't looked into Torchbearer yet! Seems like it might be good for research.