this post was submitted on 27 May 2024
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[–] [email protected] 35 points 3 months ago* (last edited 3 months ago) (5 children)

I was there, 3000 years ago, the smooth textures in Quake & NFS, and the lighting effects in Unreal and Quake 2.
Tomb Raider had Glide too. So perfectly pointy.

I have the fondest memories of those days & 3Dfx as a brand. I still have my Voodoo 2s (2×12MB) connected in SLI, I should get them a better display (case?) actually.

[–] [email protected] 7 points 3 months ago (1 children)

you forget the amount of time needed to bake Quake translucent water patch.

[–] [email protected] 2 points 3 months ago

I didn’t know about batching at the time so would wake up every few hours to start the next level converting, so I could get it completed during midterm :)

End product was amazing! I still have the converted levels to this day.

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