this post was submitted on 17 Jul 2023
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I knew this would happen and that's why I am FOR hardcoded community limits per user unless an admin, in individual cases, allows the user to open additional communities based on past handling of other communities the user has been (or was supposed to be) modding.
Letting a user create 54 communities, especially those that were some of the biggest communities on Reddit is dangerous. Powermodding is a serious problem on online platforms and letting individual users create unlimited communities leads to it. Imagine how much money this person might want to sell their Account(s) for when the platform grows further and interest might accrue?
It is humanely impossible to mod more than a handful of communities alone anyways. The users you mentioned are powermods.
As another good example against freedom of creating unlimited communities is user LMAO whom most of you will probably at least have heard of by now, or even found when searching for a community that has numbers in its name.
I will stand by this position.
Couldn't someone make alt accounts?
Should we just keep the door open with an advertising sign or should we at least take the advertising sign away?
That's not an argument not to introduce hardcoded limits, it is a problem for sure, but leaving them the opportunity without at least making it a bit of a hassle is just going to invite opportunity assholes.
Admin owners can see IPs, which will grab most of the abusers who do this.
There are other less direct techniques that major social media platforms use to identify users with multiple accounts even on separate IPs, which Lemmy will certainly need one day.
For now though, simply using IPs is good enough until those more sophisticated algorithms are developed.
They absolutely could. I don't know if there's a good technical solution to that. Maybe requiring IP registration or some other identity verification for mods over a certain number of communities.
Then they would use VPNs
Residential IPs change on a regular basis, you can't do anything by IP.
They don’t change fast enough.
You can’t ban by IP, but you can sure tell what accounts are owned by the same person or coming from the same network.
It’s not perfect, but it’s another step that will catch many.
There are millions of people in the same network, lol. IP doesn't tell you anything.
Ok, I think you have a point. But where do you draw the line?
IMO, it shouldn't be a hard limit - that's asking the dev team to deal with arguments on the topic indefinitely.
I think per-instance limits make more sense in the short term, but that still just mitigates the reason not to do it, it doesn't solve it.
Ultimately, I think we should experiment with novel strategies, such as various democratic spins on moderation that decentralize authority. The fediverse is all about decentralization and trying stuff without missing out on the larger network after all.
You seem passionate and you have a solid argument - you should post an issue on the GitHub. This shouldn't be hard to actually implement - the majority of the work on this one is convincing everyone this should be done and what the rules should be
I agree that a global hard-limit is problematic since every instance (admin) will want it to be how they see it, of course.
A per-instance limit was what I had in mind (not originally, this point has come up before because of the user I mentioned in my last paragraph and someone convinced me; There also already is an issue regarding that or something similar as far as I remember and I gave my opinion on it in a reply).
I think in that sense we both agree, it should be per-instance, and as you mentioned, the fediverse is all about decentralization, which is why I think something should be done about it.
And I think unless we have further methods to maintain decentralized moderation, this hardlimit (per-instance) is the first step, or at least a step, in the necessary direction.
Best case scenario, we'll get other methods of maintaining decentralized moderation and get rid of the softlimit (?) later down the line.
Of course democratic spins like subscribers voting mods every now and then would be an interesting solution (that opens up new problems, of course, but that comes with every solution).
Hope my ADHD didn't hurt the readability.
Haha no worries, I too think in webs, I found it pretty clear. Talking to other people with ADHD is so much more straightforward
I'm convinced on your approach (at least until someone comes out with a more elegant way to handle it), I'm focusing on the client side for now, but if this is still an open issue in a month or two I'll consider writing it myself. It'd be a good ticket to shake off the rust in Rust
My thoughts on democratization go further than that - when Reddit made their disingenuous democracy pitch, I started to think what that would actually mean
My thought is something like, everyone is invited to be a mod, or random members are asked to do an hour of mod work. They go through and do mod work, but everything requires corroboration
In my approach, you'd have to look at every mod action, then decide if it defaults to action or inaction. Then you use some basic statistics to come up with numbers to pass or reject an action based on how many mod actions your community clears per Capita.
I plan to look at it down the road...I don't know nearly enough about modding to say I've got a fully formed approach, but I think there's something there. I plan to ask some admins if I can do a short stint as a mod in order to better understand what it's like, and then I want to look at this.
I also have this idea of a "mitosis" operation to split a community when the mods feel it's grown beyond them and they're losing control... Fomo makes the idea controversial, but i generally find small communities better than large ones in every way. Maybe by pairing this with some version of the "multi" idea a lot of people are pushing we might find a happy middle ground