this post was submitted on 12 May 2024
1328 points (99.4% liked)
Technology
60084 readers
2175 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Higher FPS? Classical Ninendo games don't use FPS as timer?
According to the video, game logic is still opperating at 20hz and the GPU uses frame interpolation to tripple the FPS.
Thanks! Didn't saw the video.
I don't think n64 did. They even had major frame drops in many games.
I thought there were many aspects of the games directly tied to fram rate.
I know that, at least in the case of mario 64, Speed runners abuse game mechanics tied to frame rate to perform tricks such as backwards long jump and other door hacks. Marios eyes blinking are tied to frame rate, they used this to identify faked speed runs in some cases.
I imagine there must be other things aswell.
Yes. I know Zelda Ocarina of Time has many things, including walking speed, tied to framerate because of ZFG. Also, the 3DS remake reused a lot of the code and several things tied to framerate got quicker because it ran at 30 fps instead of 20. Items despawn quicker because they despawn at a set amount of frames.
Perhaps they add code to split physics and grsphical fps.
This is what they do in the manual decompile projects (like is happening for Majora's mask now), but this tool can only preserve logic.