this post was submitted on 10 May 2024
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The legendary system isn't transplanted from Elder Scrolls, is it?
Unless you're saying legendary weapons = enchanted weapons I have no clue what you mean. If that is what you mean, that's a weird take but I guess I see it.
Also your take on the world feeling more large scale and alive is extremely interesting because I would've said the direct opposite. Fallout 4 feels incredibly dead to me. There's enemies, sure, but they don't exist past being targets for me to destroy so that I can loot them and whatever structure they're functionally just guarding. I can't really influence most of them past killing them and putting the Minutemen there instead. Fallout 4 feels too much like I was dropped in a sandbox.
Fallout 4 is a good game. I'd go as far as to call it great if you just ignore that there's a main story. It feels like the devs wanted to make a looter shooter, but they got told they had to make a Fallout game with RPG mechanics. So they absolutely half-assed all the RPG parts.
I typed this on mobile, so there's definitely typos. Sorry.
looks
I thought that Skyrim had legendaries, but apparently I misremembered. It's got weapons with attributes -- like, you can get a weapon that causes additional fire damage -- but those apparently are the same as the weapon enchantment system, not distinct from it.
That's pretty true of Fallout 3 or New Vegas too, yes? I mean, a deathclaw is a deathclaw.
Yeah, that's the part that confused me. Skyrim's enchantment system is just it's enchantment system. It's not as.. exclusive as Fallout 4's legendary system. I think that's what makes it distinct in my mind. I definitely see what you mean.
Fallout 3, sure, but with New Vegas? Not really. There's plenty of places you can go and then decide whether you're making friends or enemies. You can interact with them, and then decide if you want them dead or not. There's definitely some places where- like you said- a deathclaw is a deathclaw, but there's also plenty of exceptions.