this post was submitted on 10 May 2024
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This is my running complaint with most Bethesda RPGs. Just about everything scales by player level, which can put you in situations where enemies are downright impossible to kill if you're too spec'd into non-combats.
Oblivion: why level up when I can stay level one and steamroll everything?
New Vegas: Just another Bethesda contracted game and I’ll just head straight north and OH GOD CAZADOR—
Haha yeah NV lets you know shit is real awfully fast.