this post was submitted on 08 May 2024
134 points (98.6% liked)

Games

16852 readers
756 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 10 points 6 months ago (1 children)

“At the end of the day, though, it always comes down to that most important resource of all – people."

You know, like the ones we just fired...

Maybe it's time for these massive publishers to become irrelevant anyway. They're only in it for the money. Steam has proven that there's plenty of market for games made by small, independent publishers.

[–] [email protected] 4 points 6 months ago

No one going to miss these publishers. They think by hoarding franchises , but firing devs who actually made these franchises great, they could ride the coattails to success. But, they need to learn the lesson that franchises only matter as long as people care about them and people only care about as long as the games are actually good. By killing studios and firing devs, you lose the ability to make great games and then, your hoarded franchises fade into irrelevance.